Sign up for the Stanford Virtual Worlds Group mailing list. You'll only get an email when we have something new to announce.

December 19th, 2009
A SIGGRAPH Asia paper on Dryad is published

January 8th, 2008
Dryad v1.1 is released

December 22nd, 2007
Dryad v1.0 is released
Dryad was created by the Stanford Virtual Worlds Group, as part of our work on broadening the accessibility of virtual worlds. The Dryad team is:
    Students: Jerry Talton, Daniel Gibson
    Faculty: Vladlen Koltun, Pat Hanrahan
    Art: Chris Platz
Dryad lets you intuitively create beautiful trees for your virtual world or game. In Dryad, you create a tree by visually navigating to it through a design space: the space of all trees. This space has close to a hundred dimensions and Dryad lets you move around it as if it were a city map. To help you find your way, Dryads around the world communicate to share which trees were picked in the past. A collaborative mapping of the tree space emerges, which your Dryad uses to gently steer you towards high-quality finds. We call this collaborative design space exploration.